![]() “We totally understand that this is upsetting to players who don’t own a current gen console yet, and believe me we really didn’t make this decision lightly, but, in the end, we wanted to focus on delivering a game we are truly proud of.” “When considering the scale and scope of Gotham Knights we had to prioritize and focus our efforts to deliver the game at a satisfying level of quality for current gen,” she said. Why was that decision made though, especially considering the fact that quite a few people had doubtless been looking forward to playing their game on their old-gen hardware over the last couple of years? During a recent AMA on the official Gotham Knights Discord channel (via MP1st), executive producer Fleur Marty said that WB Games Montreal decided to drop the game’s last-gen release due to its “scale and scope”, feeling that focusing only on new-gen consoles would allow the development team to deliver a better and more polished product. Recently, however, the open world action RPG re-emerged after a period of radio silence, and with its new details, publisher WB Games and developer WB Games Montreal also revealed that its PS4 and Xbox One versions had been cancelled, with the game now only headed to their current-gen counterparts, along with PC. We’ll see how it all comes together when Gotham Knights releases on PS5, Xbox Series X and S, and PC on October 21.When Gotham Knightswas announced back in 2020, it was meant to be a cross-gen title, like most major and (otherwise) games coming out these days. Gotham Knights is not an easy game to demo, and while I walked away from my hands-on time less than impressed with many aspects of combat, I still found myself interested in playing more. It’s very Guardian of the Galaxy-esque, and if Gotham Knights can pack the whole game with moments like this, then its characters will almost certainly become a highlight of the whole experience. There’s a great scene in the Belfry where Nightwing inadvertently touches a nerve by bringing up a story that sets Jason off, and you really get to see the pain and anger that Red Hood is struggling to keep under the surface. Nightwing’s trying his best to step into the role of a leader, while Red Hood himself finds himself struggling between his thirst for violence and his desire to honor the legacy of Batman. ![]() There are great dynamics between each of them, with the standout for me being between Red Hood and Nightwing. Since the demo was so focused on the Harley Quinn sub plot, I didn’t get much of a feel for the overall story of Gotham Knights and how the Court of Owls fits into everything, but I’m very into what I’ve seen of the characters so far. Just by glancing at the skill tree, it’s easy to see that there’s a lot to get excited about for each character everytime you gain skill points. Batgirl can be built to be a single-target DPS machine, a nearly uninterruptible tank that can self-revive, or a stealthy hacker that can make herself invisible to security cameras Nightwing can build himself to enhance his leaping abilities and deal massive critical-hit damage, he can become a slippery acrobat that gets extra dodges and faster momentum meter gain, or he can be built more like a team leader designed for coop play Red Hood can lean more heavily into his ranged attacks by giving them higher crit chances and more damage, he can become more of a close-range bruiser that aims to get in and grab his opponents, or he can increase the damage he deals towards various different factions of enemies And finally Robin can build himself to have a gameplan centered around his decoy he can become a true Batman successor by investing in stealth skills, including Arkham-game mainstays like vantage takedowns or he can focus on his gadgetry and elemental damage. They all generally control the same, which makes jumping between them very easy, but they each have their own combat/stealth focuses and playstyles that are defined by what you put points into on their skill tree. ![]() The other characters have their fun surprises too. ![]() Plus, he had some neat tricks – like being able to grab an enemy, place a bomb on them, and then kick them away so you can explode the bomb with a gun shot. My favorite character ended up being Red Hood, because he excelled at a hybrid style of both ranged and melee, which felt quite different from what everyone else was able to do. Fights quickly started to feel very routine, with very similar enemies in every encounter, to the point where I felt like I had to mix up my tactics – not because I was being forced to, but just to try and make things a little more interesting. ![]()
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